When things turn bad they don’t @!$# around

Writing this up as quickly as possible while Mortimer is being prepped for flight.  I don’t have much time to spell everything out so I’m leaving the relevant documents with Mokvar and authorizing him to edit this post as needed to include enough info for this to make sense to you all.

Garona’s message from Silithus was bad news.

 

Garrosh:

Major trouble in Silithus.  Were setting final fortifications in AQ when were attacked by large Twilight’s Hammer force.  Humans, ogres, several silithid.  Many more TH than intelligence indicated were even in Silithus; bypassed periphery guards into inner passageways; possibly hiding in nearby silithid hives and tunneled in?

Vastly outnumbered.  As soon as combat started turning against us, made sure we destroyed all conjuring equipment left by TH in C’thun’s chamber.

Retreat necessary; far too many of them.

Tried to bring TH captives with us while escaping.  One captive killed in crossfire.  Second has been making cryptic taunts.  Evasive about whether TH are fighting their way in to use phylactery.  “You don’t think we’d keep such a sacred vessel ON us, do you?” and “So easy to get you with half-truths when you always focus on the wrong half” or words to that effect.

Regrouping at Orgrimmar Legion Camp.  Krug Skullsplit offering troop support for counter-offensive.  More forces needed for much prospect of success.

Courier carrying this note can fill in details as needed.

–Garona.

 

Between this and the Twilight strike at Bladefist Bay, I have a really bad feeling about this.  Somehow they knew.  They knew we were in Ahn’Qiraj, they knew we were preparing to move forces from Durotar.  Not sure how much they know on both fronts, but it stands to reason if they knew we were sending the Doomhammer out, they probably know we have something brewing at Alcaz, and that we’re springing a trap.

And the more I think of it…nearly everything we know about all of this has been coming from Twilight informants.

Spirits help us.  I think we’ve been played.

 

–Why have those cultists running around looking for something when they already knew where is was?

–Why are you having our people in Dustwallow carry on like the ogres there might still be holding the phylactery? … It’s just a way to keep the Grimtotem busy looking for it, keep them one move behind…

–Just a big misdirect.

–Mmhmm.

–Should I be worried that this cult and I seem to think so much alike?

 

I don’t think the phylactery was ever in Silithus.  I think that was one more giant misdirect in a string of misdirects.  They wanted us busy chasing our tails in Silithus.  They wanted us to think we’d gotten one move ahead of them, setting a trap to lure in the phylactery while they’re moving it around the zone – the more I think of it, if they had the damn thing, and they had that many forces in Silithus, why keep it moving and exposed while they set up?  Why wouldn’t they just bring everyone into the temple and set up while all their forces stand guard and the phylactery is safe in hand on-site?  Why would they even need the business with the signal?

So now the question is, where is it, and why go to the trouble of having us orchestrate this huge trap on our end?  If they’re playing games with us like this, they must know where the phylactery is, so why aren’t they just using it?  Do they not have it still?  Do they need something else before they actually CAN use it?  They must be after something.

 

Preserved, yes, kept for the masters, held for them, alive, alive, need Skarr alive, all of us alive until we all die, die for the masters, die in glory, die in flame…

 

They…need Skarr.  Alive.

And he was being chased by the Grimtotem.  And us, for that matter.  Only they had to know that WE wouldn’t kill him as long as we thought he knew something we needed.  So…they let us get him?  For safekeeping?  But that still doesn’t make sense – why not move HIM down to Silithus and keep him under guard with this giant fucking army they apparently have?  There’s something missing here.  There’s something else they’re still after, otherwise it makes no sense to be playing this bait-and-switch game they have going.

 

So easy to get you with half-truths when you keep focusing on the wrong half.

 

And besides, Skarr didn’t even actually HAVE the phylactery.  He had nothing in his camp, he had nothing on him, if he KNEW anything he wasn’t letting on…but he sure as hell THOUGHT he was playing some important role in it all, carrying out some important duty that Cho’gall trusted him with.

 

Cho’gall notice Skarr.  Cho’gall remember.  Keep in mind, keep in mind…

 

Hell, he was such a devoted crazy-ass follower of Cho’gall he even fucking TALKED like him half the time.

Wait a minute.

Wait…a minute.

 

Burn and drown and crush and suffocate.

 

Fuck.

FUCK.

Skarr was a believer.  So he gave himself over to the cause – completely.

 

Apparently that’s the trade-off for this kind of ritual – restoring somebody’s spirit from a non-living vessel doesn’t take a whole lot of magical energy, but it does need something attuned to that particular spirit in order to focus the spell properly, as opposed to living vessels, which I guess actually keep the essence better preserved but require an immense amount of power to unlock.

 

He gave himself over by helping them preserve their leader the safest way possible.

Skarr IS the phylactery.

FUCK.

But…to release Cho’gall’s spirit from a living vessel, according to what Draz’Zilb said… they can’t just up and do that.  They need an immense amount of magical power.

Like…say…a collection of ancient tauren artifacts, and the Doomstone.

Which are in the hands of Magatha.

Who we’re luring to the damn island.

With Skarr.

Fuck fuck fuck FUCK.

Skarr was the key all along.  We fucking had it in our hands and we didn’t even realize it.  How did nobody see this?  How did everybody fucking miss this?  Me included!  He was a fucking time bomb right there in our midst the whole time…

 

Tick, tock, tick, tock…

 

…and all they needed was for us to be chumps and pick a spot to plant the bomb and light the fuse for them.

I’m about to take off.  By this point Dontrag and Utvoch must have reached Alcaz Island with Skarr.  No telling how soon the Grimtotem will get there.  Or the Twilights.  No time now to get another ship ready to go – I need to fly down myself and do what I can to get this under control before everything goes to hell.

I’ll talk to you when I talk to you.  Luck to us all.

2 Responses to “When things turn bad they don’t @!$# around”

  1. Good luck Warchief. Rivetting.

  2. Interesting read :)

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